Release changelog
Every release published by gamboozino/ng2recomp through v0.5.67, with download counts, exact byte sizes, and SHA-256 digests.
- Latest: v0.5.67 (2026-11-11)
- Total releases: 23
- Total downloads: 11,563




Ninja Gaiden II Recompiled release history (23 releases since October 30, 2026)
Since October 30, 2026, gamboozino/ng2recomp has published 23 tagged releases totaling 11,563 asset downloads (checked November 12, 2026). Expand any release below for exact byte counts, download totals, and SHA-256 checksums:
v0.5.67 · v0.5.67 (1,272 downloads)November 11, 2026, 20:14 UTC
- Chapter 6: no more crash when going back to the previous room while the IS Ninjas are still throwing incendiary shurikens (#94).
NinjaGaiden2-windows-x64-audio-test.zip· 159.1 MB (159,060,372 B) · 46 downloads · SHA-2566611c2c9e2cde73b0b7e23919079a4550cd87ec8efa4f5e08a216282e5ad49f3NinjaGaiden2-windows-x64-audio-test2.zip· 159.0 MB (158,990,385 B) · 27 downloads · SHA-256f23899e371688d2469666ceb6caf1f42cfb83f711432ddeb97ae1156f9259951NinjaGaiden2-windows-x64-intel-gpu-test2.zip· 159.1 MB (159,060,372 B) · 16 downloads · SHA-2566611c2c9e2cde73b0b7e23919079a4550cd87ec8efa4f5e08a216282e5ad49f3NinjaGaiden2-windows-x64-intel-gpu-test3.zip· 159.0 MB (158,988,659 B) · 15 downloads · SHA-2569f856b883d12a4e9e04f01c642e5c957f2b92c7b661530574b669944087a0135NinjaGaiden2-windows-x64-intel-gpu-test4.zip· 159.0 MB (159,030,808 B) · 30 downloads · SHA-256934cd64ae28d71a1e49b00129e651e72d6f9dde74c6636f28e192bdcb27119d1NinjaGaiden2-windows-x64.zip· 159.0 MB (158,987,605 B) · 938 downloads · SHA-256e5d3d80b702d5c40605c716df43b2b73ab18f41ada87cfa61a00b27c536a31a9NinjaGaiden2-x86_64.AppImage· 90.5 MB (90,483,192 B) · 158 downloads · SHA-2567b66e77df8ccc3583e7ca40977687a03f2cf673536bfbf78d9f75ed37d8d9e01NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (309,501 B) · 20 downloads · SHA-2566519a8b8884bb582f17efea148590146478956761278512e736e69131e07c9e6SHA256SUMS.txt· 291 bytes (291 B) · 22 downloads · SHA-256848964ea117b667ddd96e386dc47d6053bca31a05386023453c88110a4d928f8
v0.5.66 · v0.5.66 (292 downloads)November 11, 2026, 15:21 UTC
- Severed limbs no longer show holes or noise on GPUs without barycentric support, such as older NVIDIA cards (#20).
NinjaGaiden2-windows-x64-intel-gpu-test.zip· 159.0 MB (158,985,402 B) · 19 downloads · SHA-25605d03274e8455894de6239d19746c8a1b417600dd6e979db3819292be30ba164NinjaGaiden2-windows-x64.zip· 159.0 MB (158,983,043 B) · 233 downloads · SHA-2565ab408b09a2d9082e39b2bf03d42d450db70a111672af54f96c1747e4b808da7NinjaGaiden2-x86_64.AppImage· 90.5 MB (90,487,288 B) · 33 downloads · SHA-2564be403f80b221b0a530f0f34196f9a81a47859df9ce4b8d8aa9d6cd43b5bea1aNinjaGaiden2-x86_64.AppImage.zsync· 310 KB (309,515 B) · 4 downloads · SHA-256285bcbe442cc951e0e158bdce8f784c4317728b26e13ebbbd79f57f680c2fd2eSHA256SUMS.txt· 291 bytes (291 B) · 3 downloads · SHA-2567945185efaf5fc3d4dbe4c0b25ce9a658c113642e68c59bc0bac324a3b64f68c
v0.5.65 · v0.5.65 (807 downloads)November 11, 2026, 01:42 UTC
- Should fix most of the flickering: the game reads some brightness values back from the GPU, and they now arrive at the same point every frame. That stopped the door flicker at Muramasa's shop in Chapter 1 (#21). With Frame Interpolation on, it isn't fixed yet.
NinjaGaiden2-windows-x64.zip· 159.0 MB (158,982,777 B) · 709 downloads · SHA-256e3d5a867927ccbd10811173f17f94f2ef9fc7509e4f39d0676b1c2a2fe6e51b8NinjaGaiden2-x86_64.AppImage· 90.5 MB (90,483,192 B) · 78 downloads · SHA-25646dd8d09cfbef98912f4bfd325f7167970b50d70168a885c4baf8c41b95f4196NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (309,501 B) · 15 downloads · SHA-2566aba835522f3d48533e88877707d49741f5ed8dd6dbd706f3903cbd9154afa7fSHA256SUMS.txt· 291 bytes (291 B) · 5 downloads · SHA-2563686967ab8d22196148036d6cfe13c184c3ef91644362fddf773a692955dbe00
v0.5.64 · v0.5.64 (296 downloads)November 10, 2026, 19:51 UTC
- Frame Interpolation (experimental, off by default): pictures between the game's frames, in RECOMP SETTINGS. By Huntez (#69). Its known issues are in the README.
NinjaGaiden2-windows-x64.zip· 159.0 MB (158,980,156 B) · 240 downloads · SHA-2563da2b3d462148c2c46bbe71ddbde8a2ec709e34f61a1c997bbc9264e14ae6b0aNinjaGaiden2-x86_64.AppImage· 90.5 MB (90,475,000 B) · 46 downloads · SHA-256f4666be5af4edcae6abaa7f2b00b3228afd26d5a3990c8d08521cb1100f1ef82NinjaGaiden2-x86_64.AppImage.zsync· 309 KB (309,473 B) · 5 downloads · SHA-256401b4d1697161f3de9dd857db16fc2dd387d797ffdb2d9c7aecdf1d6d25bcb76SHA256SUMS.txt· 291 bytes (291 B) · 5 downloads · SHA-256ffcb0d72540aec52205837710f4ddd62c4e57c85041252045c4b3d6f3132a0ab
v0.5.63 · v0.5.63 (1,224 downloads)November 9, 2026, 23:38 UTC
- 120 Hz and 240 Hz screens: Frame Pacing Auto now locks to every second (or fourth) refresh, and Input Latency Low no longer stutters there.
NinjaGaiden2-windows-x64.zip· 158.8 MB (158,790,656 B) · 1,003 downloads · SHA-256c97b12ef6b85c3ea5f4560bacd4d5442931771224b2b6211fa5bc0bf29767801NinjaGaiden2-x86_64.AppImage· 90.3 MB (90,348,024 B) · 164 downloads · SHA-256a1d6808dd34eb1f3d9091c544859fe76f72b74764b5ce44ba4ee523b184868b9NinjaGaiden2-x86_64.AppImage.zsync· 309 KB (309,039 B) · 33 downloads · SHA-2566abd5de1a199180b177380d9c2fb56fdf3edff408a3c2551a48edd7abd2cf41aSHA256SUMS.txt· 291 bytes (291 B) · 24 downloads · SHA-2568e22624d4cac3f3a3a62aec929704d576e177a33afb390ff4cacf93f64d680e2
v0.5.62 · v0.5.62 (656 downloads)November 9, 2026, 14:01 UTC
- The AppImage no longer crashes at startup when a Vulkan layer written in C++ is installed, such as lsfg-vk (#27).
NinjaGaiden2-windows-x64.zip· 158.8 MB (158,768,424 B) · 530 downloads · SHA-256dfeccbda6ae2ad90efd3fb94b7062179273b3075dd011300056fff3865b0c6d2NinjaGaiden2-x86_64.AppImage· 90.3 MB (90,311,160 B) · 99 downloads · SHA-256bc8d4f028cdaf2910afb690cdd0a31c0d9e67ea0a429bfba73d267d6c7a2358bNinjaGaiden2-x86_64.AppImage.zsync· 309 KB (308,913 B) · 20 downloads · SHA-2565ab4117a4e07bb96f8a7642b1dcf00e9a2812032bf57a0673363d50c500e98abSHA256SUMS.txt· 291 bytes (291 B) · 7 downloads · SHA-25650e8df24966a2fc1287c17532b8ff2a0de3f606120c5e8c998827d6575bbad10
v0.5.61 · v0.5.61 (682 downloads)November 9, 2026, 00:43 UTC
- Chapter 9 no longer hangs or closes at its opening cutscene (#73). Since 0.5.59 a small picture of the screen the game takes there was handed back to it, and the game then waited on it forever.
NinjaGaiden2-windows-x64.zip· 158.8 MB (158,760,268 B) · 558 downloads · SHA-256f378fb5d375c7d660a4c135db430e35051d5bf80c8ac116d23f4d7a68a091f47NinjaGaiden2-x86_64.AppImage· 89.7 MB (89,680,376 B) · 90 downloads · SHA-2561676abd7b3660274c1838763a72b2dde0383124f785030111a936eb05e20babdNinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,757 B) · 15 downloads · SHA-2562a24cc6d18e983823dd0941712b423bad3bd4bbab4fcc868e06545ccc69e746cSHA256SUMS.txt· 291 bytes (291 B) · 19 downloads · SHA-256ef1e9710005945545712ad961ee0752a8c32444d22586d1c14436309bbbe7220
v0.5.60 · v0.5.60 (340 downloads)November 8, 2026, 18:57 UTC
- The afterimage when a fight cuts to a cutscene is back (#58), and the title screen fades out after New Game instead of cutting to black. The game fades these with a blend factor the port never passed to the GPU, so they didn't show. Glows drawn the same way come back too, which should include the ghost fish glow in Chapter 5 (#45).
NinjaGaiden2-windows-x64.zip· 158.8 MB (158,758,151 B) · 271 downloads · SHA-256fa223b73fca77da6a555d5aaafb2019190f7f5edd7a26daffb513946fec555bcNinjaGaiden2-x86_64.AppImage· 89.7 MB (89,688,568 B) · 46 downloads · SHA-2562b177cf1be723c4a485f73c69aa05503f779e0706ff406c44a7f23f776a93dbdNinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,785 B) · 20 downloads · SHA-25638f10e17a01ad2029791d6282342554087017c4165e813fecf114d1ae2a660d3SHA256SUMS.txt· 291 bytes (291 B) · 3 downloads · SHA-256b491a15f65f1b9a2425466128d429eeb1a1623b1bd4ede22c8cea93068e49645
v0.5.59 · 0.5.59 (310 downloads)November 8, 2026, 14:58 UTC
- Lens flares now hide behind walls (#65). The game checks a flare's view by drawing test points into a tiny picture and reading the result back on the CPU, and the port never wrote such pictures back into the game's memory. Small pictures the game draws for its own decisions are now written back; if scenery that showed as plain dark blocks, flickered or let you walk through it (#54, #59, #60, #61, #64) changes with this version, please say so there.
NinjaGaiden2-windows-x64.zip· 158.8 MB (158,759,449 B) · 252 downloads · SHA-256e2b57fd2316462d5741d17ec8f5539acd9e3eee15bf69defcd2c300111e37af1NinjaGaiden2-x86_64.AppImage· 89.7 MB (89,680,376 B) · 44 downloads · SHA-256257b2d7a6d293c743d2613c7612466bc9f9f500f5d661461ce6935afcfbbbc59NinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,757 B) · 9 downloads · SHA-256159a7b832398f23d389fbf15a5821c9a46dd6fd7fcc2feb9b3e8ff4274537299SHA256SUMS.txt· 291 bytes (291 B) · 5 downloads · SHA-256e1ab3861bc5d5bece9e53633dff56573c3e9b7599735113003616f90ce872fea
v0.5.58 · 0.5.58 (449 downloads)November 8, 2026, 12:11 UTC
- Saves copied from Xenia or an Xbox 360 are kept (#47). Their headers are in a different format, which the port didn't read, so the game didn't find its system data (unlocked difficulties and the like) and started a new one over it. Copy the save folders and their .header files as they are; the first save rewrites the header in the port's format.
NinjaGaiden2-windows-x64.zip· 158.7 MB (158,736,439 B) · 383 downloads · SHA-25642bb2d9dd82e702240032ad660ce763cc4fd4e50039dfc3968e5fe402a99ed51NinjaGaiden2-x86_64.AppImage· 89.7 MB (89,672,184 B) · 53 downloads · SHA-25603c449a33cca21e0a8df853f9ed3e8562692cea658512b034047b96c0814f72aNinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,729 B) · 9 downloads · SHA-2563c5a793f5f169dc1dbba6664576d41852a8ca381f6623622ba5c5ed5da6473d5SHA256SUMS.txt· 291 bytes (291 B) · 4 downloads · SHA-25617055a5efe33927dda201827b7046dd4c017a9957fc5b6552cc4efb6bcfa456a
v0.5.57 · 0.5.57 (838 downloads)November 7, 2026, 21:16 UTC
- 21:9 now fills ultrawide screens (#42). Real "21:9" monitors are a bit wider than 21:9 (3440x1440, 3840x1600, 2560x1080), so the picture left a thin bar on each side; it now follows the window's own shape.
NinjaGaiden2-windows-x64.zip· 158.7 MB (158,735,890 B) · 681 downloads · SHA-25623e279d6961a6cdbb64e6278cbdbab480bdba1ff82cb71a97f66215f6436e1bdNinjaGaiden2-x86_64.AppImage· 89.7 MB (89,668,088 B) · 123 downloads · SHA-2561a0988181c3d71468c8c89cc530581ebc22f659703b15cafee4cd79a5cb26d60NinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,715 B) · 21 downloads · SHA-256ff9543dfed1784a3e3342a0e21419753525ec153071eb0bb3ce8dca91240c022SHA256SUMS.txt· 291 bytes (291 B) · 13 downloads · SHA-2562fa0cdeb8f92c862c5eb6ad35e152f071d54f371b9600aef468e80b893605f7f
v0.5.56 · 0.5.56 (666 downloads)November 7, 2026, 12:20 UTC
- AMD GPUs on Windows (#2): the 3D scenes are much faster. The skinned characters' vertex shaders no longer run out of registers on AMD's Windows driver; an RX 6800 went from about 15 fps to 60 in Chapter 1. By Huntez (#44).
NinjaGaiden2-windows-x64.zip· 158.7 MB (158,733,689 B) · 533 downloads · SHA-25611c6a578970508623737ff98dd97923a53ed1947b7892b30883bc72ad4d51982NinjaGaiden2-x86_64.AppImage· 89.7 MB (89,659,896 B) · 89 downloads · SHA-256a65a29436d582de76de4a1c3ff2e79dd171ac893d6090ecb8242c86806711f8bNinjaGaiden2-x86_64.AppImage.zsync· 307 KB (306,687 B) · 26 downloads · SHA-256e21b5097cc9868bb97ba6b844f0c2ba7493fe6953c30122e5df5c2172dc510b2SHA256SUMS.txt· 291 bytes (291 B) · 18 downloads · SHA-25637badc71b0b7470b8657d0f4f287d7ea6a2faf82a8c29ebb546bc73c4918afc5
v0.5.55 · 0.5.55 (897 downloads)November 7, 2026, 01:32 UTC
- Cut-off limbs on NVIDIA (#20): the speckled, see-through limbs are fixed. The part id is now interpolated in the shader by default on NVIDIA GPUs that support it. `NG2_BARYCENTRIC=1` or `0` forces it on or off.
NinjaGaiden2-windows-x64.zip· 159.9 MB (159,915,239 B) · 740 downloads · SHA-25686e9be0bfe41d7e5a422464cedf2ebfc3124cd81ae24b38bd51748e21724eae0NinjaGaiden2-x86_64.AppImage· 90.8 MB (90,835,448 B) · 112 downloads · SHA-256f7ad1093f04e1c1df2088dabd5eef482b97c6f7b70b5991bbad41725a80a8bb6NinjaGaiden2-x86_64.AppImage.zsync· 311 KB (310,705 B) · 33 downloads · SHA-2566822784105a2cb8f1b31e66432c84192a6aaafd31dc44f38f7d98517ccf7cfe7SHA256SUMS.txt· 291 bytes (291 B) · 12 downloads · SHA-256f13a252978e061c9e33c6861405a35a47b64fc18be4e8508d08d87726df66a0b
v0.5.54 · 0.5.54 (954 downloads)November 6, 2026, 14:06 UTC
- The AppImage asks its first-start questions with zenity or qarma where kdialog isn't installed (GNOME, Cinnamon, Xfce...), or in the terminal, and uses an extracted game next to it without asking (#30).
NinjaGaiden2-windows-x64.zip· 160.0 MB (159,991,536 B) · 741 downloads · SHA-256ac48089d941ac103938e8f64d626cd0d2ab9bf319d3f304da297b5b65c9e5500NinjaGaiden2-x86_64.AppImage· 90.8 MB (90,831,352 B) · 165 downloads · SHA-256a5373654d68fb51228abad225983a3785010ae74287cab304c67ff4a5a613e57NinjaGaiden2-x86_64.AppImage.zsync· 311 KB (310,691 B) · 27 downloads · SHA-256555d5a3d8bd83a6c7bc1fba048272fe19d247af45b91dc4fce8722e62aa1b3eaSHA256SUMS.txt· 291 bytes (291 B) · 21 downloads · SHA-256ee83751d7598875d5d6d0234275d775cc4bda073e7624b477409a12969990fe2
v0.5.53 · 0.5.53 (153 downloads)November 6, 2026, 12:21 UTC
- Guest memory copies are recorded in order again on AMD GPUs on Windows, as everywhere else. Moving them before the frame made no difference there.
NinjaGaiden2-windows-x64.zip· 159.9 MB (159,865,757 B) · 113 downloads · SHA-256c9689f647fef38618651541298795f10f469f84ce3f922c4cd7cd5d3e42e4557NinjaGaiden2-x86_64.AppImage· 90.7 MB (90,712,568 B) · 24 downloads · SHA-2567d13558345d99771071d8e2637bdad6c517047dff113c9c45805810dba5cb471NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,285 B) · 11 downloads · SHA-256a03c7b0eeb5cb8bbd1ef4dd73372bf7f2f814d374a61cae997a036bc71f8afe0SHA256SUMS.txt· 291 bytes (291 B) · 5 downloads · SHA-256fbdae439933a4357daa5a923dfcb3a650feda003099822f3361592c4d5a743fb
v0.5.52 · 0.5.52 (440 downloads)November 6, 2026, 04:24 UTC
- Fixes 0.5.51's stretched triangles between cut limbs and the bodies they came from. Severed limbs on NVIDIA GPUs now look right without them (#20), and the bats from chests should keep both wings (#15).
NinjaGaiden2-windows-x64.zip· 159.9 MB (159,858,843 B) · 328 downloads · SHA-25686baf58f89992c0025f6a25ddb12dab4f1291157ff56d9d2afbd356e64c1abedNinjaGaiden2-x86_64.AppImage· 90.7 MB (90,700,280 B) · 71 downloads · SHA-256df0945712817f2b50e0666182ad712330f1b6af1707442707d3d4be7fc82cc72NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,243 B) · 25 downloads · SHA-2563359f520ab01250632f14f105c8613dcd6e1e07e32c71fc2122dd7d2ccd593dfSHA256SUMS.txt· 291 bytes (291 B) · 16 downloads · SHA-256ef916ef19bfb8d3dce0b2cc87a641b85cbbba1ade69eac879f26bcf59d6e2dbc
v0.5.51 · 0.5.51 (85 downloads)November 6, 2026, 03:30 UTC
- Severed limbs and stumps no longer show speckled on NVIDIA GPUs (#20), and the bats from chests should keep both wings (#15): the shaders that hide a character's cut-off parts compared an interpolated value that NVIDIA computes a hair differently.
NinjaGaiden2-windows-x64.zip· 159.9 MB (159,853,933 B) · 54 downloads · SHA-256a031f2f325e1f823085708a73e92e174b84c2d8a4e7269b4f1043ec3bdac982dNinjaGaiden2-x86_64.AppImage· 90.7 MB (90,683,896 B) · 20 downloads · SHA-2564c82bc8976ed3132b95e4948c1188654c442e4760c6c5cfed7f4cbd5859af791NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,187 B) · 8 downloads · SHA-25671cad85dc1af0dad7f04af54d3e7b17d23fab35bd41623315f38171c28409a50SHA256SUMS.txt· 291 bytes (291 B) · 3 downloads · SHA-256480ee6b6d606b85be57c3ee73703df92db57c909627c048c135289a6e84b491a
v0.5.5 · 0.5.5 (66 downloads)November 6, 2026, 02:58 UTC
- Steam Deck frame pacing: in Game Mode, Input Latency Low and Frame Pacing Auto now act as Standard and Timer (both made frames uneven there), and opening the Quick Access Menu only leaves the frames uneven for a few seconds.
NinjaGaiden2-windows-x64.zip· 159.9 MB (159,853,971 B) · 37 downloads · SHA-2567783383318898321712965a0c3aa618cace5f724a8a4475f47efbc77889c26f8NinjaGaiden2-x86_64.AppImage· 90.7 MB (90,683,896 B) · 17 downloads · SHA-256b5af1e12896023544aca98efe0ea19f0e50c7b785e0520bc6ccd03b8216b8eb3NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,187 B) · 10 downloads · SHA-256f3dff3d06ddd1fe5cca2f8a7e993adced3df4b9ec293103bd75ce6b20bc615adSHA256SUMS.txt· 291 bytes (291 B) · 2 downloads · SHA-25675a1953f6169c420755733db85a33705a558e1f934346fd6704a1cd72ab160ba
v0.5.4 · 0.5.4 (252 downloads)November 5, 2026, 22:35 UTC
- The Game Over screen has even frame times again (#13).
NinjaGaiden2-windows-x64.zip· 159.8 MB (159,838,702 B) · 187 downloads · SHA-2564fff3eb8fad28d4dce052cf6c46e7bf9fcb012ef822e3396fe86fce5cf3888a4NinjaGaiden2-x86_64.AppImage· 90.7 MB (90,659,320 B) · 44 downloads · SHA-25625c04a80a145ccc52e7356b3db495e11e7d028f05699046802e69e3da1c21754NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,103 B) · 13 downloads · SHA-25654b394e5c7d5869349efe76bf759f85ccac7552cd699b4f3523ffef19099a2c2SHA256SUMS.txt· 291 bytes (291 B) · 8 downloads · SHA-256a5050bc1a1f87c43a7d67ca78ffe7266e1cd8debcf51effa1a195424cf3fdc51
v0.5.3 · 0.5.3 (148 downloads)November 5, 2026, 20:24 UTC
- F11 or Alt+Enter switches between fullscreen and a window, and the window remembers its position between starts (#12).
NinjaGaiden2-windows-x64.zip· 159.8 MB (159,838,814 B) · 118 downloads · SHA-2563234c68f9e5175025add8762593267171340876f8de2d07cd534f6397773a664NinjaGaiden2-x86_64.AppImage· 90.7 MB (90,663,416 B) · 24 downloads · SHA-256f1f0bafaab7cf281198457183f4e8528936fff4e239d172d0a9b7f0eb4ce5685NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,117 B) · 5 downloads · SHA-256482205c45a3d16072ef181187647d8caf3afa8a80d45ea1749c84bb534b22738SHA256SUMS.txt· 291 bytes (291 B) · 1 downloads · SHA-2563554303d56d2d70eb9dab51b76d601b2b5215d5859517205611c121e45152df8
v0.5.2 · 0.5.2 (151 downloads)November 5, 2026, 18:30 UTC
Fixes:
NinjaGaiden2-windows-x64.zip· 159.8 MB (159,811,126 B) · 130 downloads · SHA-2568425d7d052917f9ac9200a2badc17bcc473021183f1ab2794e26ea3d3a7a6875NinjaGaiden2-x86_64.AppImage· 90.7 MB (90,667,512 B) · 16 downloads · SHA-256085730c5b34dc335507088bfec5cbcf7894e0447ca8db58c6d01a6737cb5b5a3NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,131 B) · 4 downloads · SHA-256573afc197ed28807ad3c0908aa8d7a80534b111f0fa529491b1b59f0732b0ba1SHA256SUMS.txt· 291 bytes (291 B) · 1 downloads · SHA-256f63d80dba24e4982a88cfcb6b07b0b769affd664c4276570294a2fd482960a2d
v0.5.1 · 0.5.1 (445 downloads)November 5, 2026, 16:08 UTC
Fixes:
NinjaGaiden2-windows-x64.zip· 159.8 MB (159,803,471 B) · 364 downloads · SHA-256b995ce9c1b36a9b5a4acdf94ce61cb859d20cac25273872248e30945aafa58e6NinjaGaiden2-x86_64.AppImage· 90.6 MB (90,642,936 B) · 74 downloads · SHA-256620861b1c965d072c0b22b02b15b7e6cea2574faa6c4f604ccffe47e358b468dNinjaGaiden2-x86_64.AppImage.zsync· 310 KB (310,047 B) · 5 downloads · SHA-256ad146085905ee2dec29e3f94166258ccb1ae9949ed1d4d13372b28267c09321eSHA256SUMS.txt· 291 bytes (291 B) · 2 downloads · SHA-256ab3aa0cf6982fb517e3903b7e889e767eb8257c7ceac0540b1f2016b9f544ba8
v0.5.0 · 0.5.0 (140 downloads)November 5, 2026, 13:43 UTC
The first release of Ninja Gaiden II Recompiled, a native Linux and Windows port of the Xbox 360 game by static recompilation, with its own Vulkan renderer.
NinjaGaiden2-windows-x64.zip· 159.7 MB (159,688,035 B) · 111 downloads · SHA-256b98876dae1decc269ac2e395c3f2f5275d9d515a35166223896d146b00c50341NinjaGaiden2-x86_64.AppImage· 90.5 MB (90,544,632 B) · 21 downloads · SHA-2567a6bb7e825620dde5f2a9a3e153ffa23b2980fb77406424b9e246136e63d3cc5NinjaGaiden2-x86_64.AppImage.zsync· 310 KB (309,711 B) · 4 downloads · SHA-2568349e33905a0a04962ed97986abe9adf7d325fd883f874d1a71014d9c1bb9037SHA256SUMS.txt· 291 bytes (291 B) · 4 downloads · SHA-256698faafd02490febc273085edc109f8564e0b388e44c0923c2130ded60299832
Recommended PC controllers
Ninja Gaiden II Recompiled supports Xbox, PlayStation and Nintendo controllers with native Xelu button prompts (plus low-latency VK_KHR_present_wait input mode):
| Controller | Best For in Ninja Gaiden II Recomp | Hardware Advantage | Link |
|---|---|---|---|
| Xbox Wireless Controller | Original Xbox 360 layout & prompts | Native XInput mapping matching the 2008 Xbox 360 combat layout | View on Amazon |
| GameSir Cyclone 2 | 1000 Hz Master Ninja precision | TMR sticks, micro-switch face buttons and 1000 Hz wireless dongle | View on Amazon |
| Sony DualSense | PlayStation button prompts | Automatic PlayStation button prompt switching and crisp D-pad | View on Amazon |
| 8BitDo Ultimate 2 Wireless | Windows & SteamOS dock play | Zero-drift TMR sticks, charging dock and rear macro paddles | View on Amazon |
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