Ninja Gaiden 2 Recomp
Ninja Gaiden II Recompiled translates the 2008 Xbox 360 action classic (World release 544307D5 with Title Update 3) ahead of time from PowerPC to native x86-64 code on Vulkan 1.3 with a locked 60 FPS, up to 8x render scale, 21:9/32:9 ultrawide, keyboard & mouse and Steam Deck support.
- Latest releasev0.5.67November 11, 2026
- Required disc & patchWorld 544307D5With Title Update 3 (0.0.3.4)
- Graphics stackVulkan 1.3Up to 8x scale · 8x MSAA · 21:9/32:9
- Total downloads11,563233 GitHub stars across 23 releases
Choose your PC package
Direct GitHub Release assets from gamboozino/ng2recomp (v0.5.67, November 11, 2026).
Ninja Gaiden II Recompiled v0.5.67 (Windows 10/11 x64)
Recommended. NinjaGaiden2-windows-x64.zip · 159.0 MB (158,987,605 B)



Ahead-of-time Xbox 360 static recompilation
Rather than emulating an Xbox 360 CPU or GPU at run time, gamboozino/ng2recomp lifts ~560 MB of PowerPC code to native C++
pre-translates all 663 Xenos GPU shaders into Vulkan SPIR-V
and runs at a locked 60.0 FPS drawing just 10 W on a Steam Deck
across Windows 10/11 and Linux.
Ahead-of-time PowerPC-to-x86-64 static recompilation (ReXGlue SDK v0.10.0)
Translates the World release executable (default.xex patched with Title Update 3 default.xexp) into native x86-64 machine code with both AVX2 and SSE4.2 binaries included in every archive.
Native Vulkan 1.3 renderer with 8x scale, 8x MSAA & 333 pre-recorded pipelines
Replaces the Xbox 360 Direct3D layer using plume and XenosRecomp: all 663 shaders ship pre-compiled as SPIR-V and 333 render pipelines build in the background on startup to prevent shader stutter.
True 16:9, 16:10, 21:9 & 32:9 ultrawide + Master Edition options
3D gameplay fills ultrawide and Steam Deck 16:10 screens while HUD elements anchor to the screen corners. Includes built-in Master Edition QoL toggles (skip death screen, auto chapter screen, fading HUD, hi-res font) and optional cheats.
Full keyboard & mouse controls, dynamic prompts & non-destructive mods
Play with Xbox, PlayStation or Nintendo controllers (with matching Xelu button icons) or full keyboard and mouse camera control, and load file-replacement mods from the mods/ folder without altering your game dump.

Verify your download locally
Drop a downloaded ZIP, AppImage or .zsync file to verify its SHA-256 in your browser against all 23 Ninja Gaiden II Recompiled releases (75 verified hashes). Nothing leaves your machine.
Verified numbers
Every figure comes directly from the upstream repository documentation, Steam Deck LCD frame logs, and shader pipeline tables.
Measured average on Steam Deck LCD in Chapter 1 (57.4 FPS 1% low, 0 frames over 20 ms vs 380 in Xenia Edge)
Total Steam Deck battery draw in Chapter 1 vs 22 W under Xenia Edge: roughly doubling battery runtime
Xbox 360 Xenos shaders translated ahead of time to Vulkan SPIR-V plus 333 pre-recorded startup pipelines
Internal render resolution scale with 2x/4x/8x MSAA, 4x–16x anisotropic filtering and 21:9 / 32:9 ultrawide
Generated C++ source code statically lifted from the World release (544307D5) and Title Update 3 (0.0.3.4)
GitHub Release asset downloads across 23 ng2recomp releases since October 30, 2026

Release highlights & quick setup
Everything needed to verify v0.5.67, supply your World release (544307D5) and Title Update 3 files, and run at a locked 60 FPS on Windows, Linux or Steam Deck.
Recommended PC controllers
Ninja Gaiden II Recompiled supports Xbox, PlayStation and Nintendo controllers with native Xelu button prompts (plus low-latency VK_KHR_present_wait input mode):
| Controller | Best For in Ninja Gaiden II Recomp | Hardware Advantage | Link |
|---|---|---|---|
| Xbox Wireless Controller | Original Xbox 360 layout & prompts | Native XInput mapping matching the 2008 Xbox 360 combat layout | View on Amazon |
| GameSir Cyclone 2 | 1000 Hz Master Ninja precision | TMR sticks, micro-switch face buttons and 1000 Hz wireless dongle | View on Amazon |
| Sony DualSense | PlayStation button prompts | Automatic PlayStation button prompt switching and crisp D-pad | View on Amazon |
| 8BitDo Ultimate 2 Wireless | Windows & SteamOS dock play | Zero-drift TMR sticks, charging dock and rear macro paddles | View on Amazon |
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Common questions
What is Ninja Gaiden II Recompiled (ng2recomp)?
Ninja Gaiden II Recompiled (gamboozino/ng2recomp, GPL-3.0-or-later) is an open-source static recompilation of the 2008 Xbox 360 version of Ninja Gaiden II into a native Windows 10/11 and Linux x86_64 application. Built on the ReXGlue SDK and drawing through its own Vulkan renderer (derived from Unleashed Recompiled, plume, and XenosRecomp), it runs the game natively on PC without emulation.
Does this download include the Ninja Gaiden II ISO, Title Update 3, or DLC files?
No. Neither the upstream repository nor this reference site distributes any copyrighted Koei Tecmo or Team Ninja assets. On first launch, the installer prompts for your own legally owned copy of the World release (Title ID 544307D5, Media ID 69F555CB) in ISO, Games on Demand, or extracted form, along with Title Update 3 (TU_1A461UL_000000G000000.00000000000O4 or its default.xexp). Mission Mode and costume DLC are optional.
What is the difference between ng2recomp, Ninja’s Dawn, and Ninja Gaiden Sigma 2?
Both gamboozino/ng2recomp and the earlier community fork known as Ninja’s Dawn (evil84/Ninja-s-Dawn---A-Ninja-Gaiden-2-Recompilation-Project) statically recompile the original 2008 Xbox 360 release of Ninja Gaiden II (directed by Tomonobu Itagaki), preserving its original enemy density, delimb mechanics, projectile balance, and gore: unlike the altered 2009 Ninja Gaiden Sigma 2 used in the Master Collection. gamboozino/ng2recomp is the actively maintained Vulkan release line (23 releases, native Linux & Steam Deck AppImage, Title Update 3 support, up to 8x scale, and Master Edition options). See ng2recomp vs Ninja’s Dawn.
Why is Title Update 3 required, and why is the Japanese TU3 rejected?
Since November 3, 2026, the recompiler targets the World disc (Media ID 69F555CB) patched with Title Update 3 (version 0.0.3.4, which fixed late-game Xbox Live cutscene freezes in Chapters 10, 12, and 14). The Japanese TU3 package (TU_1A461UL_000000C000000.00000000000O3, Media ID 0E6FB1CE) patches a different base executable layout and is automatically refused by the installer. Full hash details are on Title Update 3 & DLC Guide.
How well does Ninja Gaiden 2 Recomp run on the Steam Deck?
The Steam Deck is the primary optimization baseline for gamboozino/ng2recomp. In upstream benchmarks on an LCD Steam Deck in Game Mode on battery (Chapter 1 first fight), the native AppImage holds a locked 60.0 FPS average (57.4 FPS 1% low, 0 frames over 20 ms) while drawing only 10 W for the whole Deck: compared to 55.4 FPS average, 17.9 FPS 0.1% low, and 22 W power draw under Xenia Edge.
Where are RECOMP SETTINGS, saves, and mods stored?
You can open Recomp Settings directly from the title menu or the in-game pause menu (under Save Method). On Windows, settings (ng2.toml), saves, and mods live in %LOCALAPPDATA%\NinjaGaiden2; on Linux they live in ~/.config/ng2-recomp and ~/.local/share/ng2-recomp, or inside a local userdata folder when portable mode (portable.txt) is enabled.